nathandemick.com

Get a Phantom Hourglass feather stylus!

In the never-ending quest to get more junk to put in my house, I filled out a Nintendo survey about The Legend of Zelda: The Phantom Hourglass, and will now receive a limited edition DS stylus. Yes, I am a slave to marketing-type people. Hey, as long as I get free video game-related stuff, I'll do whatever.

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Advice from devs

Great interview with some indie game developers on 1up.com. Jonathan Mak, in particular, has some insightful comments. Worth a read if you've ever thought about making a game.

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Interview with Toru Iwatani

Pretty interesting interview with Toru Iwatani, the designer behind Pac-Man. This interview was originally published in 1986.

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Shlonglor's Warcraft 2 Story Page

During a search of the archives, I came across a .zip file documenting what we all did before in-game recorded replays: wrote descriptions (or “stories,” if you will) about our gaming exploits. This idea gained popularity due to Geoff Frazier (Shlonglor), who made the whole of his old ‘Story’ page available at one point. I’ve spent a few pleasant moments reveling in nostalgia due to reading these, and a cursory Google search doesn’t turn them up anywhere else, so I thought I might mirror the pages here. If reading these stories makes you want to play Warcraft 2, send me an email and we’ll set something up =]

Shlonglor’s War 2 Stories

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Iwata Asks

New interview with Smash Bros. Brawl developer by Satoru Iwata

The secret behind 'Programmed by NASIR'. I remember seeing that name (in the original Final Fantasy) and wondering if it was just a nickname (it seems that sometimes a developer will have a non-Japanese sounding nickname in the game credits) or a team of people. Turns out it's just one guy, who did some work on some cool games and then vanished. Check out the Wikipedia article on Nasir Gebelli for even more info on his past work.

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