Pug in an Eames recliner. Geek-tastically cute!
So I quit reading Daring Fireball a while ago (no, I’m not linking it). For a while, I was all, “Yay Apple,” but not much anymore. Don’t get me wrong, I like their stuff, but I’ve never been a fan of the level of fanaticism that some people reach. This guy, John Gruber, who writes Daring Fireball, would have some interesting links and whatnot posted daily, but every once in a while would just hunker down and start dishing out the sexual favors (in a metaphorical sense) to Steve Jobs et. al. It was pretty disgusting to read, and a sad example of the level that fanboys stoop to: not only did he actually write this tripe, but is enabled to do so by other enthusiasts (as far as I know, he doesn’t actually do anything, but is a professional Apple shill).
Basically, he’s a giant a-hole. And I felt compelled to get that off my chest. Suck it, Gruber.
I kinda quit reading Penny Arcade regularly a while ago... the comics were just too hit or miss for a while; I really didn't like the fact that I had to read a blog entry to understand what was, in essence, a gaming industry "political" cartoon. I think that their level of influence over their audience is also a bit disproportionate, but that's just my own bitterness speaking.
Regardless, a while ago they teamed up with a development studio called Hothead Games (an aside: they're doing some interesting stuff... you'll no doubt hear more about them in the future) to produce their own episode-based game series. I hear good things about the first entry, which is encouraging. However, what's really interesting is the digital distribution service that is going to make the game available. In essence, they're rolling their own online game store. That, in itself, is not interesting. But the fact that they will help distribute indie-developed games is. Being featured on this service seems like a sure-fire way to (at least initial) financial success as an indie. The qualifier being that only "Tycho and Gabe approved" games will make it.
Read the Interview by Wired's Chris Kohler