Nonogram Madness is effectively done
Seems like the last two projects I've done have had kind of lackluster ends. I've been sitting on this "mostly complete" project for a while, and while I'm still unsatisfied about certain areas (i.e. there's no music), if I don't push it out the door pretty soon it'll just sit and stagnate. So, here we go: Nonogram Madness.
(If anyone cares, let me know what you think in the comments. The puzzles kinda progress in difficulty, but they haven't been balanced at all, and some of them are pretty bad. There, you've been warned.)
Comments
andy wrote on :
Hey, those are kind of fun! I'd never heard of them before, but I enjoyed the first two puzzles. I loved the effects/graphics... did you do all that from scratch, or use some library?
Nathan wrote on :
I used an Actionscript framework called "Flixel," which has been getting popular lately. It re-works lots of Flash conventions into more game-specific ideas. I did the graphics, but Flixel has particle generators and stuff to help with effects.
Tyler wrote on :
Played through the first 16 on easy and puzzle 16 broke my will because I didn't see an easy start =). Damn me for being lazy