Simple keyboard handling in PyGame
Seriously, how easy is this? For smooth movement, usually a boolean "move" variable is set on a keydown event, and unset on a keyup. Then while the boolean is true, a game object is moved.
#!/usr/bin/python import pygame, sys from pygame.locals import * # Init screen pygame.init() screen=pygame.display.set_mode((200,50)) pygame.display.set_caption('Keyboard input test') pygame.mouse.set_visible(0) # Main loop while 1: # Process events in event queue for event in pygame.event.get(): if event.type==QUIT: sys.exit() # Exits the 'main' function elif event.type==KEYDOWN and event.key==K_ESCAPE: sys.exit() elif event.type==KEYDOWN and event.key==K_UP: print "up!" elif event.type==KEYUP and event.key==K_UP: print "up off!" elif event.type==KEYDOWN and event.key==K_DOWN: print "down!" elif event.type==KEYUP and event.key==K_DOWN: print "down off!" elif event.type==KEYDOWN and event.key==K_LEFT: print "left!" elif event.type==KEYUP and event.key==K_LEFT: print "left off!" elif event.type==KEYDOWN and event.key==K_RIGHT: print "right!" elif event.type==KEYUP and event.key==K_RIGHT: print "right up!"
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