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	<title>nathandemick.com &#187; nintendo ds</title>
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		<title>Developing: iPhone vs. Nintendo DSi</title>
		<link>http://nathandemick.com/2010/04/developing-iphone-vs-nintendo-dsi/</link>
		<comments>http://nathandemick.com/2010/04/developing-iphone-vs-nintendo-dsi/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 13:33:25 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>

		<guid isPermaLink="false">http://nathandemick.com/?p=329</guid>
		<description><![CDATA[Reggie Fils-Aime sez that the iPhone platform isn&#8217;t a serious competitor to Nintendo&#8217;s handhelds. As far as depth of games goes, I&#8217;d be inclined to agree with him. Nintendo does have 20 years of handheld console experience, and even the most basic Game Boy game usually has a lot more depth than the average iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>Reggie Fils-Aime sez that the <a href="http://www.electronista.com/articles/10/04/06/nintendo.us.exec.thinks.iphone.games.unprofitable/">iPhone platform isn&#8217;t a serious competitor to Nintendo&#8217;s handhelds</a>. As far as depth of games goes, I&#8217;d be inclined to agree with him. Nintendo does have 20 years of handheld console experience, and even the most basic Game Boy game usually has a lot more depth than the average iPhone OS title. </p>
<p>However, I think there&#8217;s a reason why gaming has exploded on iPhone: it allows casual game makers to easily develop and publish games on a handheld pseudo-console. Nintendo has DSiWare, which is a digital content distribution system similar to the App Store, but the speed bumps to publishing on each platform are remarkably different. </p>
<p>To develop for the DSi, you have to fill out an application which states why your company has the experience necessary to develop DS titles (a side note: your company has to have actual offices&#8230; can&#8217;t be a home office). Once you get approved, you can purchase your DS development kit (no idea how much it costs, but probably a substantial amount). Then you can actually make your game. After that, you have to get your game approved to be distributed as DSiWare. </p>
<p>To develop for iPhone OS, all you need is a Macintosh computer and an iPhone/iPod Touch/iPad. All the programming tools are free. To test your game on your actual hardware and distribute via the App Store, you pay $100/year to be an official developer. </p>
<p>The difference is astounding. I will probably never make a game on a Nintendo platform (although I&#8217;d love to some day), but publishing for iPhone OS is easily within my reach. All I&#8217;m saying, Nintendo, is that you might want to take a page from Apple&#8217;s playbook here.</p>
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