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	<title>nathandemick.com &#187; development</title>
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		<title>Game Makin&#8217;: nonograms?</title>
		<link>http://nathandemick.com/2009/09/game-makin-nonograms/</link>
		<comments>http://nathandemick.com/2009/09/game-makin-nonograms/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 14:19:53 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[nonograms]]></category>

		<guid isPermaLink="false">http://nathandemick.com/?p=284</guid>
		<description><![CDATA[Makin&#8217; another game! It&#8217;s a nonogram game, inspired by Mario&#8217;s Picross (read more details about the whole genre at Game Set Watch). Admittedly, nonograms aren&#8217;t for everyone. I enjoy them, however, because they&#8217;re simple logic puzzles that have a visual component&#8230; they&#8217;re more interesting to me than the straight-up numbers of sudoku. When I explained [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://nathandemick.com/wp-content/uploads/2009/09/nonogram-screenshot-1.png" alt="Nonogram game screenshot #1" width="455" height="477" class="alignnone size-full wp-image-283" /></p>
<p>Makin&#8217; another game! It&#8217;s a <a href="http://en.wikipedia.org/wiki/Nonogram" title="Nonograms">nonogram</a> game, inspired by Mario&#8217;s Picross (read more details about the whole genre at <a href="http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php">Game Set Watch</a>).</p>
<p>Admittedly, nonograms aren&#8217;t for everyone. I enjoy them, however, because they&#8217;re simple logic puzzles that have a visual component&#8230; they&#8217;re more interesting to me than the straight-up numbers of sudoku. When I explained the concept to Chandra, she seemed interested! It&#8217;s my goal to make something that she&#8217;ll play through =]</p>
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		<title>Penny Arcade&#8217;s &#8220;Greenhouse&#8221; distribution service</title>
		<link>http://nathandemick.com/2008/04/penny-arcades-greenhouse-distribution-service/</link>
		<comments>http://nathandemick.com/2008/04/penny-arcades-greenhouse-distribution-service/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 15:20:20 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[indie gaming]]></category>
		<category><![CDATA[penny arcade]]></category>

		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=136</guid>
		<description><![CDATA[I kinda quit reading Penny Arcade regularly a while ago&#8230; the comics were just too hit or miss for a while; I really didn&#8217;t like the fact that I had to read a blog entry to understand what was, in essence, a gaming industry &#8220;political&#8221; cartoon. I think that their level of influence over their [...]]]></description>
			<content:encoded><![CDATA[<p>I kinda quit reading Penny Arcade regularly a while ago&#8230; the comics were just too hit or miss for a while; I really didn&#8217;t like the fact that I had to read a blog entry to understand what was, in essence, a gaming industry &#8220;political&#8221; cartoon. I think that their level of influence over their audience is also a bit disproportionate, but that&#8217;s just my own bitterness speaking.</p>
<p>Regardless, a while ago they teamed up with a development studio called Hothead Games (an aside: they&#8217;re doing some interesting stuff&#8230; you&#8217;ll no doubt hear more about them in the future) to produce their own episode-based game series. I hear good things about the first entry, which is encouraging. However, what&#8217;s really interesting is the digital distribution service that is going to make the game available. In essence, they&#8217;re rolling their own online game store. That, in itself, is not interesting. But the fact that they will help distribute indie-developed games is. Being featured on this service seems like a sure-fire way to (at least initial) financial success as an indie. The qualifier being that only &#8220;Tycho and Gabe approved&#8221; games will make it.</p>
<p>Read the <a href="http://blog.wired.com/games/2008/04/exclusive-inter.html" title="interview by Wired's Chris Kohler">Interview by Wired&#8217;s Chris Kohler</a></p>
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