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	<title>nathandemick.com &#187; apple</title>
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		<title>Savin&#8217; money on Apple gear</title>
		<link>http://nathandemick.com/2010/10/savin-money-on-apple-gear/</link>
		<comments>http://nathandemick.com/2010/10/savin-money-on-apple-gear/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 21:30:45 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[random]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://nathandemick.com/?p=344</guid>
		<description><![CDATA[I&#8217;ve been toiling away for the past four months on my faithful 3 year-old Gateway NX100X, but it&#8217;s soooo slooooow and really wasn&#8217;t fast even when it was new. Trying to run two web servers, multiple browsers, edit a PSD and listen to music all at the same time basically kill the machine. Umm, so [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been toiling away for the past four months on my faithful 3 year-old Gateway NX100X, but it&#8217;s soooo slooooow and really wasn&#8217;t fast even when it was new. Trying to run two web servers, multiple browsers, edit a PSD and listen to music all at the same time basically kill the machine. Umm, so I&#8217;m probably going to bite the bullet and snag a new MacBook Pro. Now, I realize that it&#8217;s almost an oxymoron to be a cost-conscious Apple devotee, but that&#8217;s the sad state I find myself in. Usually my first thought is to run to the &#8220;refurb&#8221; section of the Apple Store, where you can get pretty good hardware for anywhere from 10%-20% off. However, after my recent Mac Mini purchase, <strong>I recommend that you buy your Apple gear new from Amazon instead of getting it used from Apple.</strong></p>
<p>Here&#8217;s the breakdown:<br />
Apple Store (refurb): $1019 + $68.78 (6.75% sales tax) = $1087.78<br />
Amazon (new): $1149.99<br />
Difference: $62.21</p>
<p>The difference is that Apple will charge you sales tax, while Amazon doesn&#8217;t. After factoring that in, the discount you get for refurb hardware just isn&#8217;t compelling. I&#8217;d rather pay an extra $62.21 for a brand new machine, where I know that the screen (and especially the battery) have come directly from the factory, unused. </p>
<p>My advice is to make a mental note of this next time you&#8217;re in the market for some Apple kit.</p>
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		<title>Nonogram Madness is on the App Store</title>
		<link>http://nathandemick.com/2010/08/nonogram-madness-is-on-the-app-store/</link>
		<comments>http://nathandemick.com/2010/08/nonogram-madness-is-on-the-app-store/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 00:13:42 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[nonogram madness]]></category>

		<guid isPermaLink="false">http://nathandemick.com/?p=340</guid>
		<description><![CDATA[A few months ago I decided to try my hand at iPhone development, and the result is finally with us. Presenting Nonogram Madness for iPhone and iPod Touch! For those of you who&#8217;ve been following along at home, late last year I made the first version of Nonogram Madness in Flash using the Flixel framework. [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago I decided to try my hand at iPhone development, and the result is finally with us. Presenting <a href="http://ganbarugames.com/nonogram-madness/" title="Nonogram Madness">Nonogram Madness</a> for iPhone and iPod Touch! </p>
<p>For those of you who&#8217;ve been following along at home, late last year I made the first version of Nonogram Madness in Flash using the <a href="http://flixel.org" title="Flixel">Flixel</a> framework. Since I knew I would have to learn both a new language <em>and</em> a new programming framework to create anything on iOS, I decided to re-work a previous creation. I thought since the core logic had already been programmed, porting would be relatively straightforward. </p>
<p>Obviously, in the end it was a bit more complicated than that. There were lots of unexpected challenges, such as dealing with touch-based controls, as well as creating all-new puzzles. It&#8217;s been the most ambitious project I&#8217;ve done in my spare time to date, and I&#8217;m actually pretty proud of it.</p>
<p>In fact, I enjoyed the process so much that I created an LLC to publish the game under. The company is called <a href="http://ganbarugames.com" title="Ganbaru Games">Ganbaru Games</a>, and while right now it&#8217;s not profitable at all, I&#8217;m hoping that perhaps if I get enough decent games out there, I can take advantage of the &#8220;long tail.&#8221; The word &#8220;ganbaru&#8221; means &#8220;to try ones&#8217; best&#8221; or &#8220;to work hard&#8221; in Japanese, and that&#8217;s the philosophy I&#8217;d like to bring with me in game creation.</p>
<p>If you&#8217;d like to show your support for my game-making efforts, why not <a href="http://twitter.com/ganbarugames" title="follow @ganbarugames on Twitter">follow @ganbarugames</a> on Twitter or <a href="http://www.facebook.com/pages/Columbus-OH/Ganbaru-Games/118579311508414?ref=ts" title="become a fan on Facebook">become a fan on Facebook?</p>
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		<title>Developing: iPhone vs. Nintendo DSi</title>
		<link>http://nathandemick.com/2010/04/developing-iphone-vs-nintendo-dsi/</link>
		<comments>http://nathandemick.com/2010/04/developing-iphone-vs-nintendo-dsi/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 13:33:25 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>

		<guid isPermaLink="false">http://nathandemick.com/?p=329</guid>
		<description><![CDATA[Reggie Fils-Aime sez that the iPhone platform isn&#8217;t a serious competitor to Nintendo&#8217;s handhelds. As far as depth of games goes, I&#8217;d be inclined to agree with him. Nintendo does have 20 years of handheld console experience, and even the most basic Game Boy game usually has a lot more depth than the average iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>Reggie Fils-Aime sez that the <a href="http://www.electronista.com/articles/10/04/06/nintendo.us.exec.thinks.iphone.games.unprofitable/">iPhone platform isn&#8217;t a serious competitor to Nintendo&#8217;s handhelds</a>. As far as depth of games goes, I&#8217;d be inclined to agree with him. Nintendo does have 20 years of handheld console experience, and even the most basic Game Boy game usually has a lot more depth than the average iPhone OS title. </p>
<p>However, I think there&#8217;s a reason why gaming has exploded on iPhone: it allows casual game makers to easily develop and publish games on a handheld pseudo-console. Nintendo has DSiWare, which is a digital content distribution system similar to the App Store, but the speed bumps to publishing on each platform are remarkably different. </p>
<p>To develop for the DSi, you have to fill out an application which states why your company has the experience necessary to develop DS titles (a side note: your company has to have actual offices&#8230; can&#8217;t be a home office). Once you get approved, you can purchase your DS development kit (no idea how much it costs, but probably a substantial amount). Then you can actually make your game. After that, you have to get your game approved to be distributed as DSiWare. </p>
<p>To develop for iPhone OS, all you need is a Macintosh computer and an iPhone/iPod Touch/iPad. All the programming tools are free. To test your game on your actual hardware and distribute via the App Store, you pay $100/year to be an official developer. </p>
<p>The difference is astounding. I will probably never make a game on a Nintendo platform (although I&#8217;d love to some day), but publishing for iPhone OS is easily within my reach. All I&#8217;m saying, Nintendo, is that you might want to take a page from Apple&#8217;s playbook here.</p>
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