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	<title>Comments for nathandemick.com</title>
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	<link>http://nathandemick.com</link>
	<description></description>
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		<title>Comment on Nonogram Madness is effectively done by Tyler</title>
		<link>http://nathandemick.com/2010/01/nonogram-madness-is-effectively-done/comment-page-1/#comment-166</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Sat, 23 Jan 2010 04:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://nathandemick.com/?p=308#comment-166</guid>
		<description>Played through the first 16 on easy and puzzle 16 broke my will because I didn&#039;t see an easy start =).  Damn me for being lazy</description>
		<content:encoded><![CDATA[<p>Played through the first 16 on easy and puzzle 16 broke my will because I didn&#8217;t see an easy start =).  Damn me for being lazy</p>
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		<title>Comment on Game Makin&#8217;: nonograms? by Chandra Demick</title>
		<link>http://nathandemick.com/2009/09/game-makin-nonograms/comment-page-1/#comment-165</link>
		<dc:creator>Chandra Demick</dc:creator>
		<pubDate>Wed, 13 Jan 2010 18:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://nathandemick.com/?p=284#comment-165</guid>
		<description>I do like the concept of the game :)</description>
		<content:encoded><![CDATA[<p>I do like the concept of the game :)</p>
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		<title>Comment on Nonogram Madness is effectively done by Nathan</title>
		<link>http://nathandemick.com/2010/01/nonogram-madness-is-effectively-done/comment-page-1/#comment-164</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://nathandemick.com/?p=308#comment-164</guid>
		<description>I used an Actionscript framework called &quot;Flixel,&quot; which has been getting popular lately. It re-works lots of Flash conventions into more game-specific ideas. I did the graphics, but Flixel has particle generators and stuff to help with effects.</description>
		<content:encoded><![CDATA[<p>I used an Actionscript framework called &#8220;Flixel,&#8221; which has been getting popular lately. It re-works lots of Flash conventions into more game-specific ideas. I did the graphics, but Flixel has particle generators and stuff to help with effects.</p>
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		<title>Comment on Nonogram Madness is effectively done by andy</title>
		<link>http://nathandemick.com/2010/01/nonogram-madness-is-effectively-done/comment-page-1/#comment-163</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://nathandemick.com/?p=308#comment-163</guid>
		<description>Hey, those are kind of fun! I&#039;d never heard of them before, but I enjoyed the first two puzzles. I loved the effects/graphics... did you do all that from scratch, or use some library?</description>
		<content:encoded><![CDATA[<p>Hey, those are kind of fun! I&#8217;d never heard of them before, but I enjoyed the first two puzzles. I loved the effects/graphics&#8230; did you do all that from scratch, or use some library?</p>
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	<item>
		<title>Comment on Nonogram Madness title screen by Sandra</title>
		<link>http://nathandemick.com/2009/10/nonogram-madness-title-screen/comment-page-1/#comment-160</link>
		<dc:creator>Sandra</dc:creator>
		<pubDate>Mon, 02 Nov 2009 13:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://nathandemick.com/?p=292#comment-160</guid>
		<description>Great to see another Nonogram game coming. I can&#039;t wait to try the final version.</description>
		<content:encoded><![CDATA[<p>Great to see another Nonogram game coming. I can&#8217;t wait to try the final version.</p>
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	<item>
		<title>Comment on Compiling Papervision3D projects using mxmlc by Pierre Nel</title>
		<link>http://nathandemick.com/2009/03/compiling-papervision3d-projects-using-mxmlc/comment-page-1/#comment-124</link>
		<dc:creator>Pierre Nel</dc:creator>
		<pubDate>Tue, 12 May 2009 09:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=238#comment-124</guid>
		<description>Wonderful! I&#039;m actually amazed it works - I&#039;ve been under the impression that I _really_ need to be in Windows/OSX to do cool flash stuff. Time to dust off the Learning Actionscript 3.0 book again :)

P</description>
		<content:encoded><![CDATA[<p>Wonderful! I&#8217;m actually amazed it works &#8211; I&#8217;ve been under the impression that I _really_ need to be in Windows/OSX to do cool flash stuff. Time to dust off the Learning Actionscript 3.0 book again :)</p>
<p>P</p>
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		<title>Comment on How to create Flash programs with Actionscript 3 and the Flex SDK by Compiling Papervision3D projects using mxmlc at bitter-gamer.com</title>
		<link>http://nathandemick.com/2009/02/how-to-create-flash-programs-with-actionscript-3-and-the-flex-sdk/comment-page-1/#comment-96</link>
		<dc:creator>Compiling Papervision3D projects using mxmlc at bitter-gamer.com</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=165#comment-96</guid>
		<description>[...] Obtain the (free) Flex SDK, and put it somewhere in your system path. I wrote a post about setting up your Actionscript development environment; check it out if you haven&#8217;t done this already. 2. Download the Papervision3D compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] Obtain the (free) Flex SDK, and put it somewhere in your system path. I wrote a post about setting up your Actionscript development environment; check it out if you haven&#8217;t done this already. 2. Download the Papervision3D compiled [...]</p>
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	<item>
		<title>Comment on Vector vs. bitmap graphics in Flash by Tyler</title>
		<link>http://nathandemick.com/2008/11/vector-vs-bitmap-graphics-in-flash/comment-page-1/#comment-95</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=162#comment-95</guid>
		<description>Only took a few months but it looks like we got some stuff going finally hah</description>
		<content:encoded><![CDATA[<p>Only took a few months but it looks like we got some stuff going finally hah</p>
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	<item>
		<title>Comment on Gannroids by Nathan</title>
		<link>http://nathandemick.com/2008/11/gannroids/comment-page-1/#comment-94</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Thu, 20 Nov 2008 14:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=146#comment-94</guid>
		<description>Yeah, the image centering thing is definitely weird. Once you get used to it, though, and the concept of Display Object Containers, it seems to be OK. I&#039;m still experimenting with Actionscript&#039;s built-in object collision detection (hitTestObject). My first test with it seemed to work. Embedding content in the SWF is also something I&#039;ll have to figure out.</description>
		<content:encoded><![CDATA[<p>Yeah, the image centering thing is definitely weird. Once you get used to it, though, and the concept of Display Object Containers, it seems to be OK. I&#8217;m still experimenting with Actionscript&#8217;s built-in object collision detection (hitTestObject). My first test with it seemed to work. Embedding content in the SWF is also something I&#8217;ll have to figure out.</p>
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	<item>
		<title>Comment on First Actionscript example by Tyler</title>
		<link>http://nathandemick.com/2008/11/first-actionscript-example/comment-page-1/#comment-93</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Fri, 14 Nov 2008 16:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=138#comment-93</guid>
		<description>excellent.  I&#039;ll post my experimental stuff later too, made a bad Asteroids clone.</description>
		<content:encoded><![CDATA[<p>excellent.  I&#8217;ll post my experimental stuff later too, made a bad Asteroids clone.</p>
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