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	<title>Comments on: Compiling Papervision3D projects using mxmlc</title>
	<atom:link href="http://nathandemick.com/2009/03/compiling-papervision3d-projects-using-mxmlc/feed/" rel="self" type="application/rss+xml" />
	<link>http://nathandemick.com/2009/03/compiling-papervision3d-projects-using-mxmlc/</link>
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		<title>By: Bence</title>
		<link>http://nathandemick.com/2009/03/compiling-papervision3d-projects-using-mxmlc/comment-page-1/#comment-167</link>
		<dc:creator>Bence</dc:creator>
		<pubDate>Wed, 07 Jul 2010 11:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=238#comment-167</guid>
		<description>I downloaded the latest Flex SDK (4.1), put it to the path, and then compile with the given sources:

I tested with your the HelloWorld, and the examples on the Papervision download page (theese with swc), and everything was fine. But when I tried to compile the Papervision 3d plugin for Swift 3D (http://www.youtube.com/watch?v=KHCPtA78TzM), but I cannot run the resulted swf. This gives me a compiled one, but I would like to modify the sources [at least modify the path of a file], what is correct. But if I compile the project without any modification, the swf result do not run. I do not even get an error message, and do not know how could I get one.

I get this result for every build, but it does not seem to affect anything. 
ERmain.as: Warning: This compilation unit did not have a factoryClass specified in Frame meta
data to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.

I tried to run with -static-link-runtime-shared-libraries, with the same result.
I tried with papervicion3d.swc, but with the same result (except the swf become 2 times bigger).

Any tips?</description>
		<content:encoded><![CDATA[<p>I downloaded the latest Flex SDK (4.1), put it to the path, and then compile with the given sources:</p>
<p>I tested with your the HelloWorld, and the examples on the Papervision download page (theese with swc), and everything was fine. But when I tried to compile the Papervision 3d plugin for Swift 3D (<a href="http://www.youtube.com/watch?v=KHCPtA78TzM" rel="nofollow">http://www.youtube.com/watch?v=KHCPtA78TzM</a>), but I cannot run the resulted swf. This gives me a compiled one, but I would like to modify the sources [at least modify the path of a file], what is correct. But if I compile the project without any modification, the swf result do not run. I do not even get an error message, and do not know how could I get one.</p>
<p>I get this result for every build, but it does not seem to affect anything.<br />
ERmain.as: Warning: This compilation unit did not have a factoryClass specified in Frame meta<br />
data to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.</p>
<p>I tried to run with -static-link-runtime-shared-libraries, with the same result.<br />
I tried with papervicion3d.swc, but with the same result (except the swf become 2 times bigger).</p>
<p>Any tips?</p>
]]></content:encoded>
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	<item>
		<title>By: Pierre Nel</title>
		<link>http://nathandemick.com/2009/03/compiling-papervision3d-projects-using-mxmlc/comment-page-1/#comment-124</link>
		<dc:creator>Pierre Nel</dc:creator>
		<pubDate>Tue, 12 May 2009 09:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bitter-gamer.com/?p=238#comment-124</guid>
		<description>Wonderful! I&#039;m actually amazed it works - I&#039;ve been under the impression that I _really_ need to be in Windows/OSX to do cool flash stuff. Time to dust off the Learning Actionscript 3.0 book again :)

P</description>
		<content:encoded><![CDATA[<p>Wonderful! I&#8217;m actually amazed it works &#8211; I&#8217;ve been under the impression that I _really_ need to be in Windows/OSX to do cool flash stuff. Time to dust off the Learning Actionscript 3.0 book again :)</p>
<p>P</p>
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